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-
- W A X M A N version 1.2w
-
- Copyright (C) 1992
- Check-Tech Software, Inc.
- Box 802411
- Chicago, IL 60680
-
-
- RUNNING THE PROGRAM.
-
- You need WINDOWS 3.0 or later to run WAXMAN.
-
- To start the program, double-click on its icon. To stop,
- choose EXIT from the GAME menu.
-
- Once running, WAXMAN is controlled by commands arranged
- in a series of menus:
-
- ┌───────┬──────────────┬────────┬─────────────┬────────────┐
- │ Game │ Edit │ Level │ Options │ Play │
- └─┬─────┴─┬────────────┴─┬──────┴─┬───────────┴─┬──────────┘
- ├─New ├─Edit Board ├─Time ├─Analysis ├─Play!
- ├─Save └─Clear Board └─Moves ├─Flip Board └─Take Back
- ├─Load └─Sound
- ├─Exit
- └─About..
-
-
- NEW GAME.
-
- When you start WAXMAN, it is ready for a new game. When a game
- is in progress, you can start a new game by selecting NEW GAME
- from the GAME menu.
-
-
- PLAY.
-
- At the start of a new game, WAXMAN is in its 'referee mode'.
- This means that it only keeps track of whose move it is, makes
- sure all entered moves are legal, announces check, checkmate or
- stalemate, but otherwise stays out of the way. This can be
- useful if you want to practice a particular opening line or
- to play over an entire game from a newspaper or chess magazine.
-
- WAXMAN remains passive until invited to play. To do that, choose
- PLAY! from the PLAY menu. WAXMAN will start playing the side
- whose move it is at the time.
-
- For example, if you want to play White against WAXMAN as Black,
- make the first move and then select PLAY!; if you want to play
- Black, select PLAY! immediately at the start of the game.
- To switch sides, select PLAY! again after WAXMAN made its move.
-
- To enter a move, click the mouse on the piece you want to move.
- Then move the mouse to the destination square and click again.
-
- To castle, just enter the king move; the rook will be moved
- automatically. To capture en passant, enter the pawn move and
- the 'victim' will disappear. When a pawn reaches the eighth rank,
- a dialog box will prompt you to select the piece to which
- the pawn should be promoted.
-
- To take back a move, select TAKE BACK from the PLAY menu. Note
- that this puts WAXMAN back in its referee mode to allow you
- to undo and re-enter multiple moves. To resume playing, select
- PLAY! again.
-
-
- PLAYING LEVEL.
-
- The level, or strength, of WAXMAN's play is controlled by
- the time limit - the amount of time in which it must complete
- a given number of moves. The more time, the stronger its play.
-
- The possible settings are anywhere between one minute for all
- moves (fastest, weakest play) and five hours for every single
- move (slowest, strongest). The default is ten minutes per game
- - fairly strong play on a fast machine.
-
- Keep in mind that WAXMAN is not idle even when it is waiting
- for your move, and if you think long and hard, so does it.
-
-
- MATE PUZZLES AND OTHER CHESS PROBLEMS.
-
- To set up a position, select EDIT BOARD or CLEAR BOARD from
- the EDIT menu. A checkmark will appear next to the EDIT BOARD
- entry to indicate that the program is in edit mode, and all
- other menu items will be disabled (grayed).
-
- To put a piece on a square, click the mouse on that square
- repeatedly until the desired piece appears (the clicks cycle
- through all piece types); then click somewhere else and the
- piece will 'register'.
-
- Once all the pieces are in place, click on the EDIT BOARD menu
- item again to remove the checkmark. The rest of the menu items
- will be re-enabled and you can start playing.
-
- Note that it is ALWAYS WHITE'S MOVE from the initial position.
- If this is not what you want (a Black-to-move problem), set up
- the position with one White piece on the wrong square and then
- make the first move, moving the piece to its proper square.
-